Deviation Actions
Literature Text
New types of levels/bring back certain level types
One thing Sonic games do well in is level design. With the series' style of platforming, the developers can go all out with the landscape and bring the most out of their concepts. Some level types have become staples in the Sonic series(as particular level types do for certain gaming franchises), the most notable being factory, ice and snow, and the level type I want to see brought back, space; the space levels in the Sonic series made for some of the most memorable events in the series(most if these events being thematic buildups) and provide so many cool sets and stage gimmicks, my personal favorite space level in Sonic by far being Crazy Gadget from Sonic Adventure 2, so Sonic Team really should use more space levels in their games. Then there are a lack of certain types of levels in the series, like digital, musical instruments, dream, maybe have a couple haunted levels every now and then; actually, I do have a couple of ideas for potential Sonic levels: a moving train level, an anatomy level(we can discuss the scenario later), and how about this one?--a level set inside a thundercloud! Do you know what level type I'm getting sick of seeing in Sonic games? Grassland levels. They're always as basic as Sonic levels get, it's boring and getting old, Sonic Team. Go cry yourselves an ocean, retro fanboys, not everyone likes seeing fucking Green Hills Zone in every new game!
Bring back vocal music
Another aspect of Sonic games that is often acclaimed is music. Now, any Sonic game can have your simple tunes, but what set the Sonic soundtracks from it's competitors were the vocal music. In 1998, the inclusion of vocal rock music probably seemed like a odd move for Sonic Adventure. Well, I for one applaud SEGA for taking the risk, and in all honesty, Crush 40 and the rest of them knew exactly what they were doing for Sonic's soundtracks. These songs fit the characters and events of these games very well in both lyrics and instrumentation, and Crush 40's works in the series is to be especially noted; being actually race track style rock(hmm...sure sounds appropriate enough for a speedster character archetype) Crush 40's songs and instrumentation have all the edge of any epic rock music while at the same not being that brutal sounding and having that kind of charm to give that sense of going on an adventure. These songs not only lasted to as recent as Sonic Colors but made a huge impact on the fanbase and even the gaming community as a whole, and now, all of a sudden, Sonic Team just stopped. Why?? To the classic fans reading this right now, let's get something straight; no one is going to take away your instrumental music. No piece of visual fiction is ever without music--purely of instruments or otherwise--and they never will be without music. It's practically impossible. I just think no one should just drop a factor of a running franchise they kept at for so long that was legitimately something positive without a good reason.
Take advantage of characters
Echidnas
Another thing everyone ignores and apparently SEGA and Sonic Team have forgotten is that the mobian echidna race may just be the most important characters in the Sonic mythology. In ancient times, they were tasked with protecting the Chaos Emeralds and Master Emerald, knew the secrets to these powerful gems, they were even in a war with other nations and even between their own individual lineages. Not to mention, the Knuckles Tribe were responsible for unleashing Chaos, one of the most powerful and dangerous enemies Sonic ever faced, and if Tikal never made the ultimate sacrifice when she did all those centuries ago, there wouldn't even be a Sonic, an Eggman, or even a world to save at all, let alone the number of times Sonic and his allies did up to that point in the series. Hell, Knuckles had a part in the very relevance of the emeralds all the way back to your precious SEGA Genesis/Mega Drive, and now the poor guy is being pushed to the side(he has literally replaced Tails as the series throwaway character!) So, SEGA, if you at least want the Chaos Emeralds to remain relevant, than you need to work on the echidna mythos more, because otherwise(while we're still on the subject of the Chaos Emeralds) they're just as pointless as in the first two games: the emeralds in the original basically had practically no point at all, and while the one reward for getting all the emeralds in the second game may be a nice perk, good luck getting all of them with Miles "Deadweight" Prower holding you back! I think I've made my point clear enough, so let's move on.
Sonic's backstory
Anime influences
But I think there should be games based around Sonic SatAM. Basically use it as the main foundation with some of the better elements from Archie and Fleetway mixed in, then build everything else on top of it, yes even the classics and the 2 Sonic Adventures. This I believe, will revitalize Sonic and give the entire franchise a rich and engaging storyline. That to me would be the ideal Sonic game series I would want: A group of Freedom Fighters fighting against an evil robotic empire, eventually fighting against malevolent wizards, ruthless mercenaries, mad scientists, invading aliens, monstrous gods, and evil cults as well. Imagine a Sonic game where you can fight for the ideals of freedom, hope, and justice against any villain that aims to conquer, enslave, and destroy; the potential in that premise is downright limitless. I don't care if the gameplay could be in 2D or in 3D as long as they can pull it off well.
But if it is a worse case scenario, then just make my ideas into a reboot.